VR, AR & HR?
Virtual Reality (VR) headsets and Augmented Reality (AR) games like Pokemon Go are new technologies but the applications go beyond making fun of people or playing games. Many companies are already using this technology in the office and on the factory floor.
After reading a couple articles on this, the nerd in me decided to investigate further. My latest article in the PIC Reports series explores how VR & AR are being used in the workplace.
Here’s a quick snippet:
“Banning technology from the office or raging against progressive innovations doesn’t work. Think about trying to stop email back in the 80’s, the internet in 90’s and 2000’s and lately, trying to ban social media. It just doesn’t work. There will be others in the HR community who will eventually write about banning VR and AR in the name of compliance – not me, not now.
Instead, I’m going to share with how you can utilize these technologies at your offices. Applying this technology in the areas of training, recruiting and even employee engagement are not as much of a stretch as you would think.”
Also published on Medium.